by WLDN | Jul 26, 2022 | Design Behind The Mask
In this Design Behind Mask episode, we reminisce on the lost art of Video Game Manuals. What is a game manual, you ask? Years ago, gaming manuals were great booklets that came packaged with your favorite video games. They were jam-packed with incredible art, profiles,...
by WLDN | Jul 19, 2022 | General
Development is hard. You have to move mountains sometimes, and it usually feels like all you get in return is negativity from those you do it for. Something working as expected gains little notoriety in the product world, while bugs garner the most outreach....
by WLDN | Jul 11, 2022 | Comic Book Design
For this Comic Book Cover Design Challenge, we took the word “Breach”, chose a genre, and created a comic book cover out of it. Our minds turned to horror, with the thoughts of breaking through a perceived unstoppable barricade. The featured image shows a...
by WLDN | Jul 11, 2022 | Comic Book Design
For this Comic Book Cover Design Challenge, we took the word “Arcade”, chose a genre, and created a comic book cover out of it. The ever-popular Cyberpunk genre won the creative lotto and we adapted the word to a stock image we found. In the image, a...
by WLDN | Jul 11, 2022 | Comic Book Design
This Comic Book Cover Design Challenge revolves around the title “Priestess”. We were fresh off Breach and landed on horror once again. We created a five-part cover design to chronicle the imagined five-part story. We kept the cover simple and ominous,...